MCProtocolLib Git changes2015-04-05T16:51:18ZJenkins Serverurn:uuid:903deee0-7bfa-11db-9fe1-0800200c9a66#6 Add missing world types (customized and debug) and fixed typo (all world types should be lowercase) (Jonas)job/MCProtocolLib/6/changes#detail02015-04-05T16:51:18Z2015-04-05T16:51:18Zsrc/main/java/org/spacehq/mc/protocol/data/game/values/world/WorldType.java src/main/java/org/spacehq/mc/protocol/data/game/values/MagicValues.java #6 Split window properties into separate enums for separate window types (Jonas)job/MCProtocolLib/6/changes#detail12015-04-05T16:51:18Z2015-04-05T16:51:18Zsrc/main/java/org/spacehq/mc/protocol/data/game/values/window/WindowProperty.java src/main/java/org/spacehq/mc/protocol/data/game/values/window/property/EnchantmentTableProperty.java src/main/java/org/spacehq/mc/protocol/data/game/values/window/property/FurnaceProperty.java src/main/java/org/spacehq/mc/protocol/data/game/values/window/property/WindowProperty.java src/main/java/org/spacehq/mc/protocol/data/game/values/window/property/BrewingStandProperty.java src/main/java/org/spacehq/mc/protocol/packet/ingame/server/window/ServerWindowPropertyPacket.java src/main/java/org/spacehq/mc/protocol/data/game/values/MagicValues.java src/main/java/org/spacehq/mc/protocol/data/game/values/window/property/AnvilProperty.java #5 Add sidebar scoreboard positions for each of the 16 teams (Jonas)job/MCProtocolLib/5/changes#detail02015-04-05T07:29:51Z2015-04-05T07:29:51Zsrc/main/java/org/spacehq/mc/protocol/data/game/values/scoreboard/ScoreboardPosition.java src/main/java/org/spacehq/mc/protocol/data/game/values/MagicValues.java #4 Armor stands can be spawned using the ServerSpawnMobPacket (Jonas)job/MCProtocolLib/4/changes#detail02015-04-03T22:30:25Z2015-04-03T22:30:25Zsrc/main/java/org/spacehq/mc/protocol/data/game/values/entity/MobType.java src/main/java/org/spacehq/mc/protocol/data/game/values/MagicValues.java #3 Any value may be used to reset the block break animation (not just 255) (Jonas)job/MCProtocolLib/3/changes#detail02015-04-02T08:42:26Z2015-04-02T08:42:26Zsrc/main/java/org/spacehq/mc/protocol/packet/ingame/server/world/ServerBlockBreakAnimPacket.java #2 Handle 'FriedlyFire' byte as distinct friendly fire (0x1) and visibility of invisible team members (0x2) flags (Jonas)job/MCProtocolLib/2/changes#detail02015-03-26T14:50:30Z2015-03-26T14:50:30Zsrc/main/java/org/spacehq/mc/protocol/data/game/values/scoreboard/FriendlyFire.java src/main/java/org/spacehq/mc/protocol/packet/ingame/server/scoreboard/ServerTeamPacket.java src/main/java/org/spacehq/mc/protocol/data/game/values/MagicValues.java #2 Add missing 1.8 EntityStatus values (Jonas)job/MCProtocolLib/2/changes#detail12015-03-26T14:50:30Z2015-03-26T14:50:30Zsrc/main/java/org/spacehq/mc/protocol/data/game/values/MagicValues.java src/main/java/org/spacehq/mc/protocol/data/game/values/entity/EntityStatus.java