SuccessChanges

Summary

  1. Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting (details)
Commit 7b67fb42426391e8dde346987b9bc4d6cd4f3e63 by CrushedPixel
Instead of ticking the world once (which updated entities and such), simply set the EntityRenderer's lightmapUpdateNeeded to true when updating Ambient Lighting
Properly handle manual Gamma changes in LightingHandler not to confuse users why their Brightness setting is being reset constantly
The file was modifiedsrc/main/resources/META-INF/replaymod_at.cfg
The file was modifiedsrc/main/java/eu/crushedpixel/replaymod/registry/LightingHandler.java