Changes
Summary
- The Camera Path Play/Pause button now tells the user where it's going to start (current cursor position or start) (details)
- Be more reasonable in GuiKeyframeRepository with user inputs, not replacing the keyframeSetList's elements every time the Keyframe Preset's name changes and therefore not calling the Listener which set the nameInput's value every time. This leads to a smoother user experience regarding the nameInput Text Field. (details)
- Fix CameraEntity#moveAbsolute(AdvancedPosition) to properly update head rotation and bounding box (details)
- When setting the last camera position before a time jump, a boolean has to be passed indicating whether that position should be enforced or ignored if it's out of a reasonable distance from the player's position. (details)
- Allow for spaces in Replay Names in GuiRenameReplay and use proper variable names instead of copy-pasted SrgNames (details)
- Call Minecraft#updateDisplay in VideoRenderer if not in High Performance Mode, to resize the GuiVideoRenderer if user resized screen (requested by many users) (details)